“You know what, Dipper? I’m feeling lucky!” says Mabel. She picks up the probability square and shakes it in her hand.

Blendin turns red. “You feel lucky?” he says. “The existence of luck was scientifically disproven in 20705! You’re literally gambling with my life!”

Mabel looks at Dipper. “Blow on the cube?” she asks.

Dipper does, and Mabel rolls.

“Come oooooon, red!” cheer the twins.

The cube tumbles across the table, slowing down and rolling to a stop on…

“BLUE!” Mabel yells.

“Hoo-boy!” screams Glorglax Gleeful.

“AAAH, COME ON!” Blendin kicks a droid. It beeps and kicks him back.

“Now that is a tasty development,” says Glorglax, wiping sweat from his brow. “But I can see y’all are rightfully upset. So how about this: you roll again, and if you win, you can keep your friend and buy the cruddy racer. But if I win, y’all two kids join your friend as my servants for life.”

Dipper and Mabel turn to each other.

“Hmmmm…Dipper, should we risk our freedom to save Blendin’s?” Mabel whispers.

They look at Blendin, who furiously nods.

“I dunno,” whispers Dipper. “Couldn’t we just, like, throw sand in his eyes and run away from the bet and forget the whole space race?”

“Oooh, that’s an equally good idea!” whispers Mabel. “What do we do?”

Decisions, decisions.

DOUBLE OR NOTHING: GO HERE

TRY TO ESCAPE WITH BLENDIN: GO HERE

WARNING! You’re about to spoil a great story by not making a choice! Page back, then click one of the links to advance the story. Otherwise, the next section may not make any sense to you.